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        <title>maya blog: maya tutorials and maya information: 3D CG labo</title>
        <link>http://www.imanishi.com/mayablog_en/</link>
        <description>autodesk maya tutorials and maya information ... http://www.imanishi.com/mayablog_en/</description>
        <language>en</language>
        <copyright>Copyright 2010</copyright>
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        <item>
            <title>comment form is temporarily closed</title>
            <description>because of comment spam,
comment form is temporarily closed.</description>
            <link>http://www.imanishi.com/mayablog_en/2010/10/comment-form-is-temporarily-cl.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2010/10/comment-form-is-temporarily-cl.html</guid>
            
            
            <pubDate>Tue, 05 Oct 2010 20:37:32 +0900</pubDate>
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        <item>
            <title> Maya FAQ: How can I read a higher version of maya scene file?</title>
            <description><![CDATA[In this tutorial, I explain a method to rewrite a ASCII file of Maya<br />
and to read by a lower version of Maya.<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/03/maya-faq-how-can-i-read-a-high.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">mayaFAQ</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">scene file　Binary　ASCII</category>
            
            <pubDate>Wed, 04 Mar 2009 13:13:21 +0900</pubDate>
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            <title>Maya FAQ: How do I get shadows?</title>
            <description><![CDATA[There is no shadows. How do I get shadows?<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/02/maya-faq-how-do-i-get-shadows.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2009/02/maya-faq-how-do-i-get-shadows.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaFAQ</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">FAQ shadows</category>
            
            <pubDate>Mon, 16 Feb 2009 00:04:57 +0900</pubDate>
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        <item>
            <title>Maya tutorials: polygon modeling (4) symmetric modeling by the instance</title>
            <description><![CDATA[Symmetry by subdiv proxy is done to the local coordinate of the object. <br />
You use the Instance option of Duplicate when you make the object symmetrical<br />
around the origin of the world coordinates.<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/02/maya-tutorials-polygon-modelin-3.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2009/02/maya-tutorials-polygon-modelin-3.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaModeling</category>
            
            
            <pubDate>Tue, 10 Feb 2009 17:55:36 +0900</pubDate>
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        <item>
            <title>Maya tutorials: installing V-Ray demo</title>
            <description><![CDATA[<img src="http://www.imanishi.com/mayablog/mayaVray/inst00.jpg" alt="maya tutorials V-Ray Rendering Installation" /><br />
<br />
I am going to explain how to install
<strong>V-Ray for Maya</strong> Demo<br />
]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/02/maya-tutorials-installing-vray.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2009/02/maya-tutorials-installing-vray.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaVray</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">V-Ray</category>
            
            <pubDate>Sat, 07 Feb 2009 19:50:17 +0900</pubDate>
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        <item>
            <title>Maya tutorials: polygon modeling (3) Subdiv Proxy</title>
            <description><![CDATA[<img src="http://www.imanishi.com/mayablog/mayaPolygon/pD0.jpg" alt="maya tutorials polygon modeling subdiv proxy" /><br />
In this tutorial, I am going to explain the smoothing of the polygon mesh<br />
and the usage of the Subdiv Proxy.<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-polygon-modelin-2.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-polygon-modelin-2.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaModeling</category>
            
            
            <pubDate>Wed, 28 Jan 2009 17:27:18 +0900</pubDate>
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        <item>
            <title>Maya tutorials: polygon modeling (2) operation of the polygon mesh</title>
            <description><![CDATA[<img src="http://www.imanishi.com/mayablog/mayaPolygon/pG3.jpg" alt="maya tutorial polygon modeling" /><br />
<br />
In this tutorial, I am going to explain how to separate, extract, and combine<br />
the polygon mesh.<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-polygon-modelin-1.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-polygon-modelin-1.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaModeling</category>
            
            
            <pubDate>Sat, 17 Jan 2009 10:40:47 +0900</pubDate>
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        <item>
            <title>Maya tutorials: polygon modeling (1) basic operation</title>
            <description><![CDATA[<img src="http://www.imanishi.com/mayablog/mayaPolygon/pA0.jpg" alt="maya tutorials polygon modeling" /><br />
In this tutorial, I am going to explain the basic operation of polygon modeling.<br />
This is chapter (1), it will continue up to chapter (4).<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-polygon-modelin.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-polygon-modelin.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaModeling</category>
            
            
            <pubDate>Mon, 12 Jan 2009 10:34:07 +0900</pubDate>
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            <title>Maya tutorials: twinkle effects</title>
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<br />
In this tutorial, I am going to explain how to make twinkling effects.<br />
I explain the method of making twinkling effects from Shader<br />
and the method of making from light. <br />
]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-twinkle-effects.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaDynamicsEffects</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">twinkle effects particle light</category>
            
            <pubDate>Thu, 08 Jan 2009 20:12:40 +0900</pubDate>
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        <item>
            <title>Maya tutorials: making eyeballs and building the materials (2) advanced method</title>
            <description><![CDATA[<img src="http://www.imanishi.com/mayablog/mayaEye/eye27.jpg" alt="maya tutorials eyeballs eye material modeling" /><br />
In this tutorial, I am going to explain a method of setting the material of eyeballs.<br />
It is a method that is easy to correspond to the change in the size of the iris and pupil. <br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-making-eyeballs-1.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2009/01/maya-tutorials-making-eyeballs-1.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaRendering</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">eye eyeball iris pupil cornea sclera</category>
            
            <pubDate>Thu, 01 Jan 2009 16:49:52 +0900</pubDate>
        </item>
        
        <item>
            <title>Maya tutorials: making eyeballs and building the materials (1) simple method</title>
            <description><![CDATA[<img src="http://www.imanishi.com/mayablog/mayaEye/eye00.jpg" alt="maya tutorials eyeballs eye material modeling" /><br />
In this tutorial, I am going to explain how to make eyeballs (eyes),<br />
and how to set up their materials.
<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2008/12/maya-tutorials-making-eyeballs.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2008/12/maya-tutorials-making-eyeballs.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaRendering</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">eye eyeball material modeing</category>
            
            <pubDate>Thu, 18 Dec 2008 17:14:44 +0900</pubDate>
        </item>
        
        <item>
            <title>Maya tutorials: making hair</title>
            <description><![CDATA[<img src="http://www.imanishi.com/mayablog/mayaHair/hairC5.jpg" alt="maya tutorials paint effects hair" /><br />
In this tutorial, I explain two methods of making hair. <br />
It is a method of using transparent mapping on NURBS<br />
and using Paint Effects.]]></description>
            <link>http://www.imanishi.com/mayablog_en/2008/12/maya-tutorials-making-hair.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2008/12/maya-tutorials-making-hair.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaPaintEffects</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Paint Effects hair</category>
            
            <pubDate>Wed, 03 Dec 2008 16:17:58 +0900</pubDate>
        </item>
        
        <item>
            <title>Maya tutorials:character setup (5): facial animation with Wire Deformers</title>
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<br />
In this tutorial, I will explain the method of facial animation with Wire Deformers.]]></description>
            <link>http://www.imanishi.com/mayablog_en/2008/11/maya-tutorialscharacter-setup.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2008/11/maya-tutorialscharacter-setup.html</guid>
            
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                <category domain="http://www.sixapart.com/ns/types#category">mayaAnimChara</category>
            
            
            <pubDate>Thu, 20 Nov 2008 15:49:29 +0900</pubDate>
        </item>
        
        <item>
            <title>Maya tutorials:character setup (4): facial animation</title>
            <description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="200" height="150">
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  <embed src="http://www.imanishi.com/mayablog/mayaBlend/blend.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="200" height="150"></embed>
</object>
<br />
<br />
In this tutorial, I will explain the method of animation of face of the character<br />
 (facial animation).<br />
I will explain the setting of the constraints and the blend shape deformers.
<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaAnimChara</category>
            
            
            <pubDate>Wed, 12 Nov 2008 16:18:56 +0900</pubDate>
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        <item>
            <title>Maya tutorials:character setup (3): IK handle</title>
            <description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="200" height="150">
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</object>　
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<br />
In this tutorial I will explain the method of setting the IK handles.<br />]]></description>
            <link>http://www.imanishi.com/mayablog_en/2008/10/mayacharacter-setup-3-ik-handl.html</link>
            <guid>http://www.imanishi.com/mayablog_en/2008/10/mayacharacter-setup-3-ik-handl.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">maya</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">mayaAnimChara</category>
            
            
            <pubDate>Fri, 31 Oct 2008 10:36:23 +0900</pubDate>
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